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Supreme Commander Alliance

SupCom-Alliance.com Exclusivenesses

Par Docrate - Créé le 30/11/2006 - Dernière mise à jour : 01/12/2006 - Retour



 International readers: Welcome!




x 40 Exclusive screenshots:

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x 9 Exclusive Concept Art:

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x Exclusive new informations:

- Solo: Three campaigns (one per faction – each one about 15 hours of game)  --> Solo mode about 45-50 Hours

- About add-on, Chris Taylor says:
“There's gonna be a lot going into our expansion. There so much... There's more advanced physics, there's all kinds of deformable geometry systems that can go in still, you've got rivers instead of just flat ocean type maps, you've got the possibilities for, you know, what I call "alternate" abilities like, ok, so I've got my little box that we were loading on the transports today at the theatre, and in moving out on the transport, we had a whole system designed for what we call "alternate attack". So I can have jump jets on each of those box, so I can go into a base and there's a wall and chhhhh have all the units fly up on jet packs, all using a very familiar command system so, lots, lots of new things, lots a new exciting things are coming in the future.”

- Chris Taylor thinks that the good length for a match is one hour.

- If you play SupCom and you have 5 000 units in action, you need the most powerful QuadCore

- Chris Taylor thinks to create an “action platformer” game

- He waited “2142”, he waits now “Spore”

- etc. Others things. Learn French! :p


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